Hermes

God · The Underworld

Hermes is one of the 20 gods on Court of Relics, part of The Underworld pantheon. Fastest god: double jump, dashes, wind-burst damage, projectile catching, and flight for building.

Passives

  • Fleetfoot. Permanent extra movement speed: 5% at Initiate, up to 28% at Olympian.
  • Double jump. From Disciple, jump again in mid-air; it re-arms when you land.
  • Safe landing. No fall damage after a double jump or Windstep, for one landing only.
  • Jump Boost. Permanent Jump Boost I from Guardian, Jump Boost II from High Priest.

Abilities

Every ability starts at Base and upgrades three times with God Points, one point per stage. 2 damage = 1 heart (♥). Equip up to three on your controls in /ability.

Windstep

Primary · Movement · Cooldown 16s -> 6.75s

Dash the way you face, then get Speed II. The landing takes no fall damage.

StatBaseIIIIII
Speed duration2s3s4s5s
Cooldown16s12s9s6.75s

Hermes' Slipstream

Secondary · Movement · Cooldown 30s -> 16.5s

Dash up to three times; one second after the third, every path bursts with wind damage.

StatBaseIIIIII
Damage2 ♥3 ♥4 ♥5 ♥
Radius (blocks)11.251.62
Dash range (blocks)3.54.567
Duration4s5s6.5s8s
Cooldown30s25s20s16.5s

Messenger's Rush

Special · Buffs you · Cooldown 100s -> 63.75s

Buff yourself: faster movement, stronger Windstep, and less damage taken while moving on the ground.

StatBaseIIIIII
Duration4s6s9s12s
Damage reduction8%12%17%22.5%
Player damage reduction8%12%17%22.5%
Cooldown100s85s72.5s63.75s

Return to Sender

Auxiliary · Projectile · Cooldown 30s -> 21s

Catch incoming enemy projectiles for a moment, then recast to fire them back where you aim.

StatBaseIIIIII
Catch window1.25s1.75s2.25s2.75s
Range (blocks)16222836
Cooldown30s27s24s21s

Cartographer's Eye

Utility · Movement · Cooldown 90s -> 60s

Fly freely to build and explore. You cannot attack; hits taken deal triple and end it.

StatBaseIIIIII
Duration60s90s120s180s
Cooldown90s80s70s60s

Skills

Good to know

  • Cartographer's Eye cannot start while combat-tagged, and combat ends it.
  • Fleetfoot, Rush and Dromos sprint speed share a +35% speed cap.

See also

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