20 gods

The Houses

Pick one god. It decides your abilities, which skills level fastest, and which side you fight for.

Pledging

Free to pick, free to change

FREE

Pledging

Your first pledge costs nothing and gives you God Rank 1 and your first God Point.

FREE

Switching

Change gods any time for free. Each god keeps your ranks, God Points and Favor for when you return.

1d
3d
5d
7d

The cooldown grows

After each switch you wait 1, then 3, 5 and 7 days. Go 7 days without switching and it starts at 1 again.

Olympian switchingSwitching to any god you're Olympian with is free, and so is going back to your home god.
Skill points stay putPoints you earn belong to the god you earned them under.
Not mid-fightNo switching while combat-tagged or while an ability is cooling down.
Three sides

Who fights for whom

Three leaders, three banners. Killing a rival earns Favor; killing your own side costs it.

Not sure?

Which god fits you?

1How do you like to fight?

2What will you do most?

3Which side?

Same for every god

How abilities work

Every God Rank gives 1 God Point. Each ability has four stages, Base to III, at 1 point each. Spend them in /gp.

Java
  1. Your abilities sit in hotbar slots 8 and 9. Select the slot to cast.
  2. Your Special casts with a double-tap of Sneak, or turn on a third button in slot 7.
  3. Prefer keys? Type /ability java: Sneak + F, Sneak + Left-click with empty hands, and double Sneak. Rebind them in /ability.
Bedrock
  1. The same hotbar buttons: tap slot 8 or 9 to cast.
  2. Double-tap sneak for your Special, or add a slot 7 button in /ability.
  3. Want a wand instead? /console gives the Divine Focus: attack for Primary, use for Secondary, sneak + use for Special.
Primary
BIIIIII
Secondary
BIIIIII
Special
BIIIIII
Auxiliary
BIIIIII
Utility
BIIIIII

Buy each stage in order. Five abilities × four stages = 20 points, so rank 20 owns the whole tree. Your first respec is free.

Pick threeOwn up to five abilities; choose which three go on your controls in /ability.
PvP is opt-inAbilities hit players only if you both typed /pvp on.
Armour countsArmour cuts ability damage: full netherite takes 60%, the best enchanted sets 30%.
Tuned for PvPMany abilities hit players differently than mobs. Combos cap at 12 hearts per 2 seconds.
Dungeons and bossesAbilities hit high-health dungeon mobs harder, up to 6 times. Bosses take 65%.
Cooldowns are savedLogging out or a restart never resets them.
Ares runs on FuryNo cooldowns: his abilities spend Fury he builds by landing hits.
Safe zonesNo casting in or into sanctuaries and protected regions.
The kits

Every god, at a glance

Icons show what each ability is: Projectile Aimed hit Area Buffs you and so on. Numbers run from Base to fully upgraded. 2 damage = 1 heart.

The SkyPvPBosses & mobsSupportMobility

Zeus

Lightning hits back when you're struck; shield allies, call storms, and fly on a cloud.

Zeus's full page →
ThunderboltAegisOlympian JudgmentNimbusStorm Shepherd
See all 5 abilities, passives and skills

Always on

Retribution · Part of the damage you take strikes back at the attacker (mobs or players) as lightning.
The Retort · From Disciple, the lightning answer also blinds the attacker and pushes it away.
Storm blessings · Speed in storms under open sky; grows to Strength, Resistance, Haste and permanent Speed.

Abilities · unlock and upgrade with God Points

Thunderbolt
Primary

Instant lightning hit on the enemy you look at; upgrades chain it to nearby enemies.

Aimed hit24s -> 12s
Base 5 hearts, 16 blocks, no chainMax 19 hearts, 32 blocks, chains to 3 more
Aegis
Secondary

Shield yourself plus nearby housemates and party: everyone takes less damage for a few seconds.

Helps allies40s -> 22.5s
Base 20% less damage, 4-block radius, 3sMax 65% less damage, 12-block radius, 10s
Olympian Judgment
Special

Mark a spot you aim at; after 1s, lightning strikes it repeatedly. Repeat hits deal half.

Area100s -> 63.75s
Base 2 strikes of 5 hearts, 2.5-block radiusMax 3 strikes of 10 hearts, 5-block radius
Nimbus
Auxiliary

Fly freely on a cloud for a set time. Out of combat only.

Movement90s -> 60s
Base 20s flight, 10 blocks above startMax 50s flight, 24 blocks high, carry one ally
Storm Shepherd
Utility

Aim at mobs to lift them; they float after you until you release them. Transport only.

Utility90s -> 60s
Base 1 mob, 6-block reach, 20sMax 5 mobs, 12-block reach, 40s

Skills under Zeus

▲▲ FASTESTDefence▲ FASTERMeleeEnchanting▼ SLOWERWoodcuttingFishing

Good to know

  • Nimbus and Storm Shepherd refuse while you are combat-tagged.
  • Vs players, damage is tuned per stage (Thunderbolt peaks near 7 hearts) and armour cuts it; dungeon mobs take up to x6, bosses 65%.
The SeaMeleeMobilityControlBosses & mobs

Poseidon

Trident fighter who launches through water, shakes the ground, harpoons foes and rides currents.

Poseidon's full page →
EarthshakerStorm / RiptideKing's TideAbyssal HarpoonMariner's Passage
See all 5 abilities, passives and skills

Always on

Trident mastery · Trident hits deal bonus damage; from Disciple thrown tridents return; Impaling hits everything.
Water blessings · Touching water gives Water Breathing; later Conduit Power, Dolphin's Grace, Night Vision, Regeneration, Strength.

Abilities · unlock and upgrade with God Points

Earthshaker
Primary

Shockwave around you damages and launches nearby enemies. Much wider while you are in water.

Area30s -> 15.75s
Base 3 hearts, 3-block radiusMax 10 hearts, 10 blocks (20 in water)
Storm / Riptide
Secondary

Launch yourself where you look, on land or in water. Needs a trident in your inventory.

MovementWet 4s -> 1.9s; dry 40s -> 22.5s
Base Launch power 1.4Max Launch power 2.9, stronger in water
King's Tide
Special

A wave rolls out from you, pushing enemies, then leaves a slowing water field that counts as water.

Area100s -> 63.75s
Base 4-heart wave, 3-block field, 6sMax 12-heart wave, 7-block field, 14s
Abyssal Harpoon
Auxiliary

Harpoon the enemy you aim at, then cast again to reel it in. Bosses take damage instead.

Aimed hit24s -> 18s
Base 3 hearts, 16 blocksMax 6 hearts, 24 blocks, +2 hearts on reel
Mariner's Passage
Utility

While swimming or boating, ride a fast current. Upgrades let allies follow your wake.

Movement45s -> 30s
Base +20% swim/boat speed, 6sMax +35% speed, 12s, 5 allies share it

Skills under Poseidon

▲▲ FASTESTFishing▲ FASTERHuntingAthletics▼ SLOWERFarmingCrafting

Good to know

  • Standing in your own King's Tide counts as water for Earthshaker, Riptide and your blessings.
  • Vs players, Earthshaker hits 4 to 5.5 hearts and King's Tide 4 to 7, before armour.
The UnderworldSummonerBosses & mobsMobility

Hades

Capture mobs you kill as Shades, summon them as bodyguards, and soften death's losses.

Hades's full page →
Grave EdictShade HostGates of ErebusShadow DominionCharon's Ferry
See all 5 abilities, passives and skills

Always on

Grave Mercy · Keep 15% to 75% of your XP on death; later a chance to keep items.
Shade captures · Hostile mobs you kill yourself are saved as Shades; the bank keeps the newest two.
Lifesteal · From Disciple, your hits heal you for part of the damage dealt.
Undead truce · From Disciple, undead mobs ignore you outside dungeons; Night Vision underground.

Abilities · unlock and upgrade with God Points

Grave Edict
Primary

Instant hit on the enemy you aim at; weakens it and sends your Shades after it.

Aimed hit24s -> 13.5s
Base 2 hearts, Weakness 3s, Shades +10% damageMax 6 hearts, Weakness 8s, Shades +30%, 24 blocks
Shade Host
Secondary

Summon or dismiss your captured Shades; they guard you and attack only what you hit or what hits you.

Summon1s; a Shade that dies needs 120s
Base 1 Shade at normal strengthMax 3 Shades, x1.75 health and damage
Gates of Erebus
Special

Heals, shields and empowers your nearby Shades; with no Shades out, it shields you instead.

Helps allies110s -> 67.5s
Base Shades heal 10%, 1.6-heart shield, +15% damage, 4sMax Shades heal 35%, 6.4-heart shield, +45% damage, 12s
Shadow Dominion
Auxiliary

Swap places with your Shade, or hide it inside an ally or enemy; it bursts out on attack.

Movement36s -> 24s
Base 10-block range, hides up to 8sMax 24 blocks, hides 20s, swaps shield you both 3s
Charon's Ferry
Utility

Summon a spectral boat that sails on water or lava; others can board it.

Movement90s -> 60s
Base 20s ride, no passengersMax 50s ride, 3 passengers, faster

Skills under Hades

▲▲ FASTESTMining▲ FASTEREnchantingDefence▼ SLOWERFarmingWoodcutting

Good to know

  • Shades only attack what you hit or what hits you, and stay inside tournament arenas.
  • Shade slots and strength come from Shade Host's God Point stages.
The SkyTankSupportGatheringControl

Athena

Spear thrower and shield-wall leader who counters blows, reveals ore and searches storage.

Athena's full page →
Pallas's SpearAegis ReversalGlaukopisThe Unbroken PhalanxKeeper's Index
See all 5 abilities, passives and skills

Always on

Owl's Wisdom · XP orbs give more experience: +20% at Initiate up to +65% at Olympian.
Owl's Luck · Permanent Luck from Acolyte, Luck II from Demigod.
Wounded resolve · From Demigod, below half health you gain Resistance I and Absorption II.

Abilities · unlock and upgrade with God Points

Pallas's Spear
Primary

Throw a spear that plants where it hits; press again to strike along its line.

Projectile24s -> 18s
Base 3-heart throw, 2-heart strike, 14 blocksMax 6-heart throw, 5-heart strike (4 foes), 26 blocks
Aegis Reversal
Secondary

Brace to catch the next enemy hit, then aim and press again to fire a counter.

Buffs you24s -> 18s
Base Blocks 25%, counter up to 4 heartsMax Blocks 55%, counter up to 9 hearts, 4 foes
Glaukopis
Special

Nearby ores glow through walls, visible only to you.

Utility60s -> 30s
Base 8-block radius, 4s, up to 8 oresMax 20-block radius, 10s, up to 64 ores
The Unbroken Phalanx
Auxiliary

Raise a shield wall: you and allies in it take less frontal damage. Recast to charge.

Helps allies110s -> 80s
Base You + 1 ally, 20% less, 5sMax You + 5 allies, 35% less, 8s; 7.5-heart charge
Keeper's Index
Utility

Search nearby chests you can access from one menu and open them remotely.

Utility60s -> 30s
Base 32-block reach, 90s sessionMax 128-block reach, 10-minute session

Skills under Athena

▲▲ FASTESTEnchanting▲ FASTERCraftingDefence▼ SLOWERMeleeHunting

Good to know

  • Pallas's Spear, Aegis Reversal and the Phalanx each need a second press to finish.
  • Keeper's Index only opens storage you could open by hand; taking damage closes it.
The SeaMeleePvPTank

Ares

Build Fury by landing hits, then spend it on charges, dashes and war buffs.

Ares's full page →
Call the ChargeSpearheadAvatar of WarThe Killing GroundArsenal Recall
See all 5 abilities, passives and skills

Always on

Fury · Landing hits builds Fury (18 to 30 max): bonus damage and job pay; drains when idle.
Blood Debt · From Guardian, part of the damage you take is added to your next melee hit.
No Retreat · Knockback resistance from Keeper of the Flame; from High Priest, immune to Slowness and Weakness.
Wounded fury · Below half health: Speed, later Strength, Resistance and Regeneration.

Abilities · unlock and upgrade with God Points

Call the Charge
Primary

Send a spectral phalanx charging forward; it hits each enemy in its path once.

AreaNone (costs Fury)
Base 4 hearts, 8-block charge, 8 FuryMax 9 hearts, 15-block charge, 8 Fury
Spearhead
Secondary

Dash forward and strike the first enemy in your path. An empty dash still costs Fury.

MovementNone (costs Fury)
Base 2 hearts, 5-block dash, 5 FuryMax 6 hearts, 10-block dash, 5 Fury
Avatar of War
Special

Buff yourself: take less damage, gain double Fury per hit, and Fury stops draining.

Buffs youNone (costs Fury)
Base 10% less damage for 4s, 15 FuryMax 30% less damage for 12s, 15 Fury
The Killing Ground
Auxiliary

Raise a fire dome: fighters inside get Strength I; enemies crossing its edge are hurt and slowed.

AreaNone (10 -> 8 Fury)
Base 5-block dome, 8s, 2 hearts per crossing, 10 FuryMax 8-block dome, 14s, 3.5 hearts, collapse 5 hearts
Arsenal Recall
Utility

Swap your whole hotbar to another saved loadout. Look at the ground to manage loadouts.

UtilityNone (5 -> 2 Fury)
Base 2 loadouts, 5 Fury per swapMax 3 loadouts, 2 Fury per swap

Skills under Ares

▲▲ FASTESTMelee▲ FASTERArcheryHunting▼ SLOWEREnchantingBrewing

Good to know

  • No cooldowns: every ability costs Fury, which also lowers your Fury damage and job bonus.
  • The Killing Ground gives Strength I to enemies inside it too.
The SkyRangedPvPControl

Apollo

Archer whose shots hit harder at range; fires sunlances, explosive arrows and homing arrows.

Apollo's full page →
SunlanceSolar FlareZenithCaptivating LyreGuiding Light
See all 5 abilities, passives and skills

Always on

The Far Shot · Projectiles deal more damage the farther they fly, after the first 8 blocks.
Clear Sight · You cannot be given Blindness, Darkness or Nausea.
Foresight · From Guardian, the first hit you take after a calm spell is reduced.
Daylight blessings · Speed by day from Disciple; later Haste, Regeneration, Strength and outdoor Fire Resistance.

Abilities · unlock and upgrade with God Points

Sunlance
Primary

Fire a straight, gravity-free arrow of light from your bow; it pierces enemies and shields.

Projectile26s -> 16s
Base 5 hearts, Piercing 1Max 14 hearts, Piercing 6
Solar Flare
Secondary

Burst of light around you damages, blinds and pushes back nearby enemies.

Area30s -> 16.5s
Base 2 hearts, 2.5-block radius, Blindness 1sMax 6 hearts, 5-block radius, Blindness 3s
Zenith
Special

Your next fully drawn arrows explode on first impact, hurting enemies nearby. No block damage.

Buffs you90s -> 56.25s
Base 2 arrows, 2-heart blasts, 6sMax 5 arrows, 6-heart blasts, 3-block radius, 12s
Captivating Lyre
Auxiliary

Place a lyre on the ground; nearby hostile mobs walk to it and cannot attack. Hits break it.

Control70s -> 55sIn testing
Base 4 mobs, 6-block radius, 8sMax 10 mobs, 12-block radius, 15s
Guiding Light
Utility

For a few seconds, your bow and crossbow arrows home in on enemies ahead.

Buffs you55s -> 40sIn testing
Base 4s of homing, 12-block rangeMax 7s of homing, 24-block range

Skills under Apollo

▲▲ FASTESTArchery▲ FASTERBrewingEnchanting▼ SLOWERMiningDefence

Good to know

  • Sunlance, Zenith and Guiding Light need a bow or crossbow.
  • Captivating Lyre and Guiding Light are testers-only by default until staff enable them.
The UnderworldPvPBosses & mobsRangedControl

Artemis

Ambush hunter: huge first hits and executes, stealth, traps, and curses that turn foes into stags.

Artemis's full page →
VanishMoon SnareWild HuntActaeon's CurseCatasterism
See all 5 abilities, passives and skills

Always on

The First Arrow · First hit on a target not already fighting you deals +35% to +195% damage.
The Killing Blow · From Guardian, extra damage on wounded targets (below 50-65% health), up to +120%.
Night boons · At night: Night Vision, then Speed, Jump Boost and Strength as your rank rises.

Abilities · unlock and upgrade with God Points

Vanish
Primary

Turn invisible to players; mobs targeting you lose you. Landing a hit ends it.

Buffs you24s -> 9s
Base 2s invisible, no SpeedMax 8s invisible, Speed II
Moon Snare
Secondary

Place a trap on ground you aim at; first enemy in it takes damage and is rooted.

Control28s -> 15s
Base Range 8, 1.5 hearts, 0.5s rootMax Range 14, 5 hearts, 2.5s root
Wild Hunt
Special

Buff yourself: opening-strike and execute bonuses hit harder; execute hits give short Speed.

Buffs you100s -> 63.75s
Base 4s; opening x1.05, execute x1.04Max 12s; opening x1.25, execute x1.2
Actaeon's Curse
Auxiliary

Aimed enemy becomes a fast stag that cannot attack, use items or cast; your hits are openers.

Control45s -> 30s
Base Range 16; 3s (players 2s)Max Range 20; 6s (players 3.5s); hostile mobs hunt it
Catasterism
Utility

Hunt mob families to set constellations; call one at night for a buff. Look down for the Star Chart.

Buffs you60s -> 40s
Base 3 constellations; buff lasts 120sMax 10 constellations, 2 buffs at once; 300s; daytime calls

Skills under Artemis

▲▲ FASTESTHunting▲ FASTERArcheryAthletics▼ SLOWERCraftingMining

Good to know

  • Wild Hunt only multiplies the First Arrow and Killing Blow passives; it never resets combat.
  • Catasterism milestones per constellation: Set at 40 hunts, Bright at 120 (gift lasts 50% longer), Radiant at 300 (answers by day, storms, under a roof).
The SeaBosses & mobsMeleeSummonerGathering

Hephaestus

Fire-proof smith: drop and launch anvils, swing a hammer, build a bronze turret, smelt anywhere.

Hephaestus's full page →
Living AnvilCyclopean HammerThe Master's WorkTalos, the Bronze SentinelThe Bellows Forge
See all 5 abilities, passives and skills

Always on

Fire and lava immunity · Fire never hurts you; lava and magma stop hurting you from Guardian rank.
Durability save · Chance your gear loses no durability (15% to 57%); Forge-made gear gets extra durability.
Molten · From Disciple your hits wear enemy armour; from Acolyte they also set targets on fire.
Underground blessings · Under a roof or underground: Haste, later Night Vision, Resistance and Strength.

Abilities · unlock and upgrade with God Points

Living Anvil
Primary

Drop an anvil on aimed ground for area damage; recast to shatter it, or Hammer it to launch.

Area30s -> 16.5s
Base Range 8; 2 hearts landing, 3 shatter, 4 launchedMax Range 16; 6 hearts landing, 8 shatter, 10 launched
Cyclopean Hammer
Secondary

Swing a spectral hammer in a front arc; hitting your anvil launches it, hitting Talos speeds it up.

Area14s -> 6.75s
Base 3 blocks, 2 targets, 2 heartsMax 5 blocks, 6 targets, 6 hearts
The Master's Work
Special

Summon floating anvils you fire with Primary; take less damage and your Hammer reaches farther.

Projectile110s -> 67.5s
Base 1 anvil, 5 hearts each; 10% less damage; 5sMax 2 anvils, 12 hearts each; 37.5% less damage; 12s
Talos, the Bronze Sentinel
Auxiliary

Build a bronze turret on aimed ground that shoots rivets at enemies; one enemy hit breaks it.

Summon70s -> 50s
Base 1 turret, 10s, 1 heart per rivet every 1.2sMax 2 turrets, 20s, 2 hearts per rivet every 0.8s, burns
The Bellows Forge
Utility

Open a portable furnace that smelts items straight from your inventory, burning your own fuel.

Utility90s -> 60s, after it burns out
Base 3 lanes, 2x speed, 60sMax 9 lanes, 4x speed, 180s, auto-smelts picked-up raw metal

Skills under Hephaestus

▲▲ FASTESTCrafting▲ FASTERMiningDefence▼ SLOWERAthleticsArchery

Good to know

  • Hammer your own Talos to fire up to 3x faster; it burns out sooner by the same amount.
  • Hammer your own Living Anvil to launch it; during The Master's Work, Primary fires the floating anvils.
The SkyFarmingSupportBosses & mobs

Demeter

Harvest goddess: starve and poison foes, feed and heal allies, throw a sickle, grow crops.

Demeter's full page →
FaminePlentyHarvest's DueReaping CrescentHarvest Pulse
See all 5 abilities, passives and skills

Always on

The Earth Feeds Her · Your hunger drains slower: 30% to 65% of food losses are skipped.
Famine-proof · The Hunger effect can never be put on you.
Self-Sowing Field · From Disciple, ripe crops replant themselves and nearby farmland stays wet.
Open-sky blessings · Under open sky: Saturation; later Speed by day, Regeneration and Health Boost.

Abilities · unlock and upgrade with God Points

Famine
Primary

Instant hit on the enemy you aim at; adds Poison and Wither, drains players' food.

Aimed hit32s -> 18.75s
Base Range 10, 3 hearts, 4s famineMax Range 20, 10 hearts, 12s, no sprint or regen
Plenty
Secondary

Feed and heal you and nearby allies: restores food and gives Regeneration.

Helps allies45s -> 27s
Base 4 blocks, +4 food, Regen I 3sMax 13 blocks, full food, Regen II 13s, cleanses Famine
Harvest's Due
Special

After a short warning, damage enemies around you; half the damage dealt heals allies.

Area90s -> 56.25s
Base 3 blocks, 3 targets, 3 heartsMax 7 blocks, 6 targets, 9 hearts
Reaping Crescent
Auxiliary

Throw a golden sickle that flies out and returns, hitting enemies each way; recast to recall.

Projectile26s -> 20s
Base 10 blocks out, 2 hearts each way, 4 targetsMax 22 blocks out, 5 hearts each way, 8 targets
Harvest Pulse
Utility

Grow crops, plants and saplings in a circle around you.

Utility90s -> 60s
Base 3-block radius, 1 growth stepMax 9-block radius, crops fully ripen instantly

Skills under Demeter

▲▲ FASTESTFarming▲ FASTERWoodcuttingBrewing▼ SLOWERMeleeMining

Good to know

  • Famine on mobs adds Weakness and Slowness instead of food loss; bosses are never slowed.
  • Reaping Crescent hits 20% harder on the way back against your Famine target at Stage III.
The UnderworldBosses & mobsControlSupport

Dionysus

Potion trickster: cast your potions on targets, decoy escapes, frenzy fields, and a panther chariot.

Dionysus's full page →
LibationReveler's RuseThe BacchanaliaMidas's CurseThe Panther Chariot
See all 5 abilities, passives and skills

Always on

Hard to poison · Harmful effects on you wear off faster: 18% shorter, up to 97% at Olympian.
The Hex · Harmful effects from your thrown potions last longer on others: +30% up to +165%.
Good drink lingers · From Disciple, good effects you drink or receive from bottles last longer, up to +140%.
Company · With 2+ players within 12 blocks: Speed, later Strength, Regeneration and Resistance.

Abilities · unlock and upgrade with God Points

Libation
Primary

Use up a potion from your inventory; its effects land instantly on the target you aim at.

Aimed hit10s -> 3.75s
Base Range 10, harmful effects +10% longerMax Range 24, +1 level, harmful +165%, helpful +190% longer
Reveler's Ruse
Secondary

Step back and leave a same-size decoy of yourself; you turn invisible and nearby mobs attack the decoy.

Buffs you35s -> 21s
Base 2 blocks back, 3s invisibleMax 5 blocks back, 8s invisible, decoy takes 2 hits
The Bacchanalia
Special

Create a party field where you stand: enemies take damage each second and mobs fight each other.

Area100s -> 63.75s
Base 3 blocks, 4s, 1 heart/second, 2 mobs frenziedMax 7 blocks, 8s, 3 hearts/second, 6 mobs frenzied
Midas's Curse
Auxiliary

Curse the enemy you aim at so they cannot eat or drink anything; their items are not used up.

Control50s -> 35s
Base Range 12; 4s (players 3s)Max Range 18; 7s (players 4.5s); blocks boons; spreads once
The Panther Chariot
Utility

Summon a panther chariot; look where to go and hold forward. Party members ride along; jump to pounce.

Movement90s -> 60s, after the ride
Base 60s ride, 9 blocks/second, 1 passengerMax 180s ride, 15 blocks/second, 3 passengers, pounce roar

Skills under Dionysus

▲▲ FASTESTWoodcutting▲ FASTERBrewingFarming▼ SLOWERDefenceEnchanting

Good to know

  • Libation needs a real potion in your inventory; a helpful bottle can go on any player with PvP on.
  • Vs players, Libation's instant damage is halved and Bacchanalia ticks about 1 heart a second, before armour.
The UnderworldMobilityPvPBuilding

Hermes

Fastest god: double jump, dashes, wind-burst damage, projectile catching, and flight for building.

Hermes's full page →
WindstepHermes' SlipstreamMessenger's RushReturn to SenderCartographer's Eye
See all 5 abilities, passives and skills

Always on

Fleetfoot · Permanent extra movement speed: 5% at Initiate, up to 28% at Olympian.
Double jump · From Disciple, jump again in mid-air; it re-arms when you land.
Safe landing · No fall damage after a double jump or Windstep, for one landing only.
Jump Boost · Permanent Jump Boost I from Guardian, Jump Boost II from High Priest.

Abilities · unlock and upgrade with God Points

Windstep
Primary

Dash the way you face, then get Speed II. The landing takes no fall damage.

Movement16s -> 6.75s
Base Short dash, Speed II for 2sMax Longest dash, Speed II for 5s
Hermes' Slipstream
Secondary

Dash up to three times; one second after the third, every path bursts with wind damage.

Movement30s -> 16.5s
Base 3.5-block dashes, 2 hearts per pathMax 7-block dashes, 5 hearts per path, up to 3 paths
Messenger's Rush
Special

Buff yourself: faster movement, stronger Windstep, and less damage taken while moving on the ground.

Buffs you100s -> 63.75s
Base 4s, +8% speed, 8% less damageMax 12s, +25% speed, 22.5% less damage
Return to Sender
Auxiliary

Catch incoming enemy projectiles for a moment, then recast to fire them back where you aim.

Projectile30s -> 21s
Base Catch 1.25s, hold 3s, 16 blocksMax Catch 2.75s, hold 6s, 36 blocks
Cartographer's Eye
Utility

Fly freely to build and explore. You cannot attack; hits taken deal triple and end it.

Movement90s -> 60s
Base 60s of flightMax 180s of flight, faster

Skills under Hermes

▲▲ FASTESTAthletics▲ FASTERCraftingArchery▼ SLOWERDefenceMining

Good to know

  • Cartographer's Eye cannot start while combat-tagged, and combat ends it.
  • Fleetfoot, Rush and Dromos sprint speed share a +35% speed cap.
The SeaSupportControlPvP

Aphrodite

Bond healer: bind one ally, revive downed players, mass heal, and turn mobs on each other.

Aphrodite's full page →
Mercy / Bond MendDevotionHeart of OlympusApple of DiscordDoves of Aphrodite
See all 5 abilities, passives and skills

Always on

Bond blessing · Your bonded target regenerates and deals more damage, +9% rising to about +50%.
Shared wounds · From High Priest, you take 15% to 38% of damage aimed at your bond.
Company · With other players nearby: Regeneration, later Resistance, Absorption and Strength.
Mercy hold · If you own Mercy, a nearby player's killing blow downs them instead.

Abilities · unlock and upgrade with God Points

Mercy / Bond Mend
Primary

Revive a downed player you look at, or heal your bonded target when no soul is in sight.

Helps alliesRevive 60s -> 24s; mend 8s -> 2.25s
Base Revive within 4 blocks at 20% health; mend 1.5 heartsMax 12 blocks, 50% health; mend 4.8 hearts
Devotion
Secondary

Bind one living target you look at; it regenerates and hits harder. Cast again to release.

Helps allies3s
Base Bind range 10 blocksMax Bind range 40 blocks
Heart of Olympus
Special

Instantly heal you and nearby allies, add absorption hearts, and remove harmful effects.

Helps allies110s -> 67.5s
Base 4 blocks, 3 allies, 2 hearts, 1.5 absorptionMax 8 blocks, 8 allies, 8 hearts, 4.8 absorption, 2 cleanses
Apple of Discord
Auxiliary

Roll a golden apple to aimed ground; hostile mobs near it fight each other.

Control60s -> 45s
Base 4-block field, 4s, 6 mobsMax 7-block field, 8s, 12 mobs; aim at a foe
Doves of Aphrodite
Utility

Bind a chest as a dovecote; a dove carries the stack in your hand home to it.

Utility20s -> 10s
Base 1 stack per flock, 1 dovecoteMax 4 stacks, 2 dovecotes, faster flights, recall items

Skills under Aphrodite

▲▲ FASTESTBrewing▲ FASTERFarmingEnchanting▼ SLOWERMiningMelee

Good to know

  • Players with PvP on inside an Apple of Discord field lose ally protection from abilities.
  • Doves never drop or duplicate items: if the dovecote is full or gone, the stack goes to your mailbox.
The SeaControlRangedMobility

Hecate

Curse what you look at, teleport back to a mark, and slow foes in a circle.

Hecate's full page →
Binding FlameHomeward KeyBinding CircleThe EffigyWitch's Cauldron
See all 5 abilities, passives and skills

Always on

Witch's Sight · Night Vision while you stand in darkness (light level 4 or lower).
Magic resistance · Take 14% less magic damage (poison, wither, harming potions); 42% at Olympian.
Pearl protection · Ender pearl landing damage cut 50%, rising to the 65% cap by Demigod.

Abilities · unlock and upgrade with God Points

Binding Flame
Primary

Instant hit on the enemy you look at; adds Weakness, Slowness, Poison and Glowing.

Aimed hit14s -> 6.75s
Base 3 hearts, 12 blocks, Poison 2sMax 9 hearts, 26 blocks, Poison 7s, Weakness 8s
Homeward Key
Secondary

Mark your spot, then recast within the window to teleport back to it.

Movement55s -> 31.5s
Base Return from 16 blocks within 4sMax Return from 40 blocks within 12s
Binding Circle
Special

Draws a fixed circle where you stand; enemies inside get Slowness, Weakness and Glowing.

Area70s -> 37.5s
Base 3-block radius, 4s, Slowness IMax 8-block radius, 12s, Slowness II
The Effigy
Auxiliary

Links a wax doll to an enemy you aim at; hitting the doll damages that enemy.

Summon32s -> 26s
Base 25% of each hit, 6 hearts total, 8sMax 40% of each hit, 15 hearts total, 14s
Witch's Cauldron
Utility

Aim at a cauldron to batch-brew potions from your own ingredients; bottles go to /mailbox.

Utility60s -> 30s after the session
Base 3-bottle batches, 1 queued, 20s brewMax 12-bottle batches, 4 queued, 10s brew

Skills under Hecate

▲▲ FASTESTBrewing▲ FASTEREnchantingAthletics▼ SLOWERMeleeArchery

Good to know

  • Fixed kit: the old Grimoire spell swaps (/hecate presets) are gone.
  • The Effigy breaks if your target moves too far from it (16-28 blocks).
The UnderworldMeleeTankControlMobility

Persephone

Switch between Spring and Underworld aspects; every slot has a different spell in each.

Persephone's full page →
BriarbrandChains of AsphodelCrown of SpringPomegranate CovenantDescent and ReturnSpring ThawDon't Look BackKore's AscentThe Chasm of Nysa
See all 9 abilities, passives and skills

Always on

Kore's Return (Spring) · Spring melee hits give 1 heart of absorption (max 2) every 6s; grows with rank.
Queen's Authority (Underworld) · In Underworld, enemies that hit you deal 8% less damage (4% players), up to 15%.
Cycle Marks · From Keeper of the Flame, Briarbrand and Chains mark; the other spell on a mark combos.
Transition boons · From Hero, switching to Spring cleanses a debuff and gives Speed; Underworld gives Resistance.
Royal Cycle · At Olympian, each combo gives 5s of +10% speed (Spring) or +10% melee damage (Underworld).

Abilities · unlock and upgrade with God Points

Briarbrand
Primary

Spring aspect: instant hit on the enemy you look at that roots it in place.

Aimed hit22s -> 10.5s
Base 2.5 hearts, 10 blocks, root 0.5sMax 8 hearts, 20 blocks, root 2s
Chains of Asphodel
Primary

Underworld aspect: instant hit on the enemy you look at; pulls it toward you and weakens it.

Aimed hit24s -> 11.25s
Base 3 hearts, 10 blocks, Weakness 2sMax 10 hearts, 20 blocks, Weakness 5s
Crown of Spring
Secondary

Spring aspect: absorption and Speed on yourself; your next hits burst thorns on nearby enemies.

Buffs you45s -> 24s
Base 1.6 hearts absorption, 4s, 2 bursts of 1 heartMax 6.4 hearts absorption, 12s, 5 bursts of 3 hearts
Pomegranate Covenant
Secondary

Underworld aspect: for a few seconds, a killing blow is cancelled and you return to Spring.

Buffs you110s -> 67.5s
Base Armed 4s, revive at 2 hearts plus 1 heart absorptionMax Armed 10s, revive at 4 hearts plus 4 hearts absorption
Descent and Return
Special

Switch between Spring and Underworld aspects; each aspect's spells keep their own cooldowns.

Buffs you18s -> 6s
Base Switch every 18sMax Switch every 6s
Spring Thaw
Auxiliary

Spring aspect: free yourself and nearby allies from roots, slows and freezes; brief immunity to new holds.

Helps allies40s -> 28s
Base 4-block radius, 1.5s hold immunityMax 8-block radius, 3s immunity, also ends curses
Don't Look Back
Auxiliary

Underworld aspect: mark the enemy you aim at; it burns every 0.5s while facing you. Mobs flee.

Control30s -> 21s
Base 0.375 hearts per half-second, 4s mark (2s players)Max 0.75 hearts per half-second, 7s (3.5s players), 4-block pull
Kore's Ascent
Utility

Spring aspect, in the Nether: after a 3s warm-up, rise with your party to the Overworld (coordinates x8).

Movement15 min -> 6 min
Base Just you, 16-block landing searchMax 5 passengers, 48-block search, round trip within 5 min
The Chasm of Nysa
Utility

Underworld aspect, in the Overworld: after a 3s warm-up, drop with your party into the Nether (coordinates /8).

Movement15 min -> 6 min
Base Just you, 16-block landing searchMax 5 passengers, 48-block search, round trip within 5 min

Skills under Persephone

▲▲ FASTESTFarming▲ FASTERBrewingMining▼ SLOWERArcheryCrafting

Good to know

  • One GP row upgrades both aspect versions of that slot, e.g. Spring Thaw and Don't Look Back.
  • Nether travel works only between the server's paired worlds; refused or unsafe travel costs no cooldown.
The SkyControlRangedSummonerMobility

Boreas

Frost hits, wind blasts that throw enemies, a freezing snowstorm, and summoned wind twins.

Boreas's full page →
RimeboltNorth WindWhiteoutThe BoreadsSteeds of Boreas
See all 5 abilities, passives and skills

Always on

Northborn · Immune to freezing and powder-snow damage; Slowness on you lasts half as long.
Chill and Brittle · From Acolyte, abilities stack Chill (Slowness I-III); a third stack adds 2-4 hearts to Rimebolt.

Abilities · unlock and upgrade with God Points

Rimebolt
Primary

Instant frost hit on the enemy you look at; adds a Chill stack.

Aimed hit14s -> 6s
Base 3 hearts, 12 blocksMax 9 hearts, 24 blocks
North Wind
Secondary

Wind cone throws enemies and arrows away; aim at your feet to launch yourself and nearby foes up.

Area28s -> 15s
Base 15-block cone, 1.5 end radius, burst 3 blocksMax 15-block cone, 4 end radius, burst 6 blocks
Whiteout
Special

Snowstorm where you stand: freezes mobs, slows players, damages enemies every 2s.

Area85s -> 48.75s
Base 3-block radius, 6s, 0.75 hearts per pulseMax 10-block radius, 14s, 2.5 hearts per pulse
The Boreads
Auxiliary

Two winged twins circle you and dive at your target: frost chills, wind knocks back.

Summon60s -> 45s
Base 1.5 hearts per dive, 12s, 16 blocksMax 3 hearts per dive, 25s, paired dives root 2s
Steeds of Boreas
Utility

Summon a frost horse to ride; no fall damage, walks on water. Not usable in combat.

Movement90s -> 60s after the ride
Base Ride 60sMax Ride 180s; gallop chills mobs, charge hits 1.5 hearts

Skills under Boreas

▲▲ FASTESTAthletics▲ FASTERDefenceArchery▼ SLOWERFarmingBrewing

Good to know

  • Bosses are never pushed or frozen, and take half Whiteout damage.
  • Steeds cannot be summoned while combat-tagged, in tournaments or dungeon fights.
The UnderworldPvPMeleeControl

Hypnos

Replay your last hit on a new target, leave decoys, and trap foes in dream mazes.

Hypnos's full page →
Echo of TomorrowSoul UnmooredThe Dream RepeatsPhobetor's LabyrinthLethe's Draught
See all 5 abilities, passives and skills

Always on

Lucid Memory · Remembers your last real hit for 8 seconds, PvE and PvP separately; Echo copies it.

Abilities · unlock and upgrade with God Points

Echo of Tomorrow
Primary

A same-size dream copy appears by the enemy you aim at and repeats your last hit on them.

Aimed hit16s -> 7.5s
Base 60% of last hit, 8 blocks; else 2 heartsMax 120% of last hit, 20 blocks; else 6 hearts
Soul Unmoored
Secondary

Leave your sleeping body and roam as a dream. Aimed at a close enemy player, ejects theirs instead.

Buffs you40s -> 22.5s
Base 4s, 8-block tether; on enemy 3sMax 9s, 18-block tether; on enemy 8s
The Dream Repeats
Special

Turn invisible for 1s, then copies of you, at your size, fan out and mirror your moves.

Summon110s -> 67.5s
Base 2 copies, 4sMax 6 copies, 12s
Phobetor's Labyrinth
Auxiliary

Traps the enemy you aim at in a maze only they can see; mobs lose their target.

Control45s -> 30s
Base 16 blocks, 3s on players, 4s on mobsMax 20 blocks, 6s players, 7s mobs, shifting walls, Darkness
Lethe's Draught
Utility

Resets your skill-ability cooldowns. Out of combat only; never resets god abilities.

Utility480s -> 300s
Base Only the held tool's skillMax All 12 skills; next skill cast free

Skills under Hypnos

▲▲ FASTESTEnchanting▲ FASTERArcheryBrewing▼ SLOWERDefenceMining

Good to know

  • Echo copies your last real hit from the past 8 seconds; a copied hit on a player deals at most 3 hearts before armour.
  • Bosses are immune to Phobetor's Labyrinth.
The SkySupportTankControl

Hestia

Plant hearths that shield and heal allies, wall off arrows, and spend stored fire on flames.

Hestia's full page →
Sacred HearthBackdraftThe First FlameThe Flame CurtainTidy the House
See all 5 abilities, passives and skills

Always on

Feed the Flame · Damage your hearth blocks and projectiles your Curtain burns build fire for Backdraft and First Flame.
Welcoming Hearth · Bless a home campfire via /house; friends resting near it heal slowly out of combat.

Abilities · unlock and upgrade with God Points

Sacred Hearth
Primary

Plant a brazier where you aim; you and up to 5 allies inside take less damage and heal.

Helps allies40s -> 26s
Base 15% less damage, 3-block ring, 8sMax 40% less damage, 7-block ring, 20s
Backdraft
Secondary

Channel a flamethrower that follows your aim, hitting enemies every half second; stored fire boosts it.

Area24s -> 13s
Base 1-1.5 hearts per pulse, 7 blocks, 2sMax 3-4.5 hearts per pulse, 15 blocks, 4s
The First Flame
Special

Become a walking hearth that shields and heals allies near you; melee hits throw flame crescents.

Buffs you120s -> 85s
Base 5s, up to 2 hearts absorption, 2 crescentsMax 12s, up to 7 hearts absorption, 8 crescents
The Flame Curtain
Auxiliary

Raise a fire wall 3 blocks ahead; enemy projectiles burn up, enemies crossing take damage and are pushed back.

Control35s -> 24s
Base 8x4 blocks, 4s, 1.5 hearts, +4 fire per projectileMax 14x5 blocks, 8s, 3 hearts, +6 fire per projectile
Tidy the House
Utility

Open a menu, pick items from your inventory; on close they go into nearby storage already holding them.

Utility20s -> 6s, after putting items away
Base 6-block reach, matching items onlyMax 12 blocks; sorts, places unmatched items, sneak-cast fetches held item

Skills under Hestia

▲▲ FASTESTCrafting▲ FASTERDefenceBrewing▼ SLOWERArcheryAthletics

Good to know

  • Overlapping hearths never stack; only the strongest one protects and heals.
  • Tidy the House only uses storage you may open; leftovers go back to you or your mailbox.
The SkyControlMobilityRangedPvP

Hera

Slash at range, phase through danger, open portals, force enemies to kneel, post a watchman.

Hera's full page →
Sovereign's SeveranceVeilwalkGates of OlympusThe Queen's DecreeArgus Panoptes
See all 5 abilities, passives and skills

Always on

Royal Reprisal · Hit by an enemy? Walk 3 blocks within 6s, then hit them for +8–18% damage.

Abilities · unlock and upgrade with God Points

Sovereign's Severance
Primary

Send a wide gold slash forward; it travels, hits each enemy once and can pass through your Gates.

Projectile24s -> 12s
Base 3 hearts, 12 blocks, up to 2 enemiesMax 8 hearts, 24 blocks, up to 6 enemies
Veilwalk
Secondary

After a 0.3s warning, phase: immune to combat damage, faster, small heals. You can't attack or use items.

Buffs you40s -> 24s
Base 0.75s phase, +15% speed, heals a quarter heartMax 2s phase, +35% speed, heals about 1 heart
Gates of Olympus
Special

Cast to place an entrance, walk away, cast again for the exit. Players (enemies too) walk through.

Movement140s -> 90s
Base 12 blocks apart, 6s to place, open 12sMax 36 blocks apart, 10s to place, open 50s
The Queen's Decree
Auxiliary

After a brief warning, enemies around you kneel: held in place, no pearls, flight or dashes. Bosses immune.

Control40s -> 25s
Base 5-block radius; mobs 2s, players 0.75sMax 8 blocks; mobs 4s, players 1.5s; 2.5-heart landing slam
Argus Panoptes
Utility

Place a watchman that logs everyone entering his area, even while you're offline. Sneak-cast to read his log.

Utility600s -> 300s
Base 16-block watch, lasts 1 hour, 20 hits to breakMax 48 blocks, 8 hours, two watchmen, reveals invisible enemies

Skills under Hera

▲▲ FASTESTEnchanting▲ FASTERDefenceAthletics▼ SLOWERMiningHunting

Good to know

  • Decree Stage II+ arms Royal Reprisal on every kneeling enemy, no walking needed.
  • Argus ignores your party; sneaking Hermes or Hypnos players can lull him to sleep.
The UnderworldEarly accessPvPBosses & mobsRangedControl

Melinoë

Curse foes, orbit ghost-fire, and spend Magick to push spells into their Omega.

Melinoë's full page →
Twilight CurseUmbral FlamesExclipseGhostwright's HandToula's Vigil
See all 5 abilities, passives and skills

Always on

Nocturne · Weapon hits, ability hits, damage taken and kills fill Magick (0–100); darkness trickles it to 20.
Withered Hand · Weapon hits from behind give +4 Magick and double Curse banking.
Moon Water · Spending Magick on an Omega heals you, up to 2 hearts.

Abilities · unlock and upgrade with God Points

Twilight Curse
Primary

Hex bolt curses an enemy; your hits feed its Doom, which tolls after 3s. Recast spends Magick to toll early.

Projectile12s -> 7s · Omega 30 -> 24 Magick
Base 1.5-heart hit, 2.5-heart Doom, 18 blocksMax 3-heart hit, 6-heart Doom (10 max), 24 blocks
Umbral Flames
Secondary

Ghost-flames orbit you, hurting enemies they touch; water ends them. Recast spends Magick to fling homing wisps.

Area24s -> 14s · Omega 30 -> 24 Magick
Base 3 flames, 1 heart per touch, 7s; wisps 2.5 heartsMax 5 flames, 1.75 hearts per touch, 10s; wisps 4 hearts
Exclipse
Special

Drag nearby enemies into a sealed arena with you. Breaking its Moon Anchor frees them. Recast: Magick finale strike.

Control150s -> 105s · Finale 40 -> 30 Magick
Base 1 enemy, 4-block reach, 6s, finale 2 heartsMax 4 enemies, 8-block reach, 12s, finale 3.5 hearts
Ghostwright's Hand
Auxiliary

Opens a building window: right-click to place your own plain blocks at range. Placed blocks stay.

Utility45s -> 30s
Base 4 blocks, 4-block reach, 10s windowMax 16 blocks, 10-block reach, 18s window
Toula's Vigil
Utility

Summon Toula the cat: phantoms won't target you. Recast spends Magick on a hiss scaring phantoms and creepers.

Summon150s -> 240s · Hiss 10 -> 6 Magick
Base 90s ward; hiss 24 blocks for 6sMax 180s ward, covers party within 8 blocks; hiss 32 blocks

Skills under Melinoë

▲▲ FASTESTHunting▲ FASTERBrewingAthletics▼ SLOWERFarmingFishing

Good to know

  • Press a live spell again for its Omega: costs Magick, never a second cooldown.
  • Exclipse needs a staff-prepared arena realm; bosses and dungeon mobs cannot be taken.
The UnderworldEarly accessSupportMobilityMeleePvP

Thanatos

A mobile support assassin: dash in, reap marked foes, and rescue allies in trouble.

Thanatos's full page →
Reaper's CadenceMercy's WingThe Last ProcessionStill the HandMothwing Passage
See all 5 abilities, passives and skills

Always on

Pallbearer's Instinct · Ally hit nearby: run to them 4–12% faster. If you're hit: half that toward your attacker.

Abilities · unlock and upgrade with God Points

Reaper's Cadence
Primary

Dash forward and cut the first enemy. Your hits stack up to 3 Echoes; recast nearby to reap them.

Movement20s -> 14s
Base 8-block dash, 2.5-heart cut, 3.5-heart full reapMax 14-block dash, 4-heart cut, 8-heart full reap
Mercy's Wing
Secondary

Aim at a party member: blink beside them, cleanse slowness, heal them, speed you both. Recast to dash away.

Helps allies28s -> 19s
Base 14-block reach, heals 1.5 hearts, +10% speed 3sMax 26-block reach, heals 3 hearts, +25% speed 6s
The Last Procession
Special

You and nearby allies gain speed, knockback resistance and damage reduction. Attackers get hit by scythe counters.

Helps allies100s -> 70s
Base You +1 ally, 8s, 1 counter (2 hearts)Max You +4 allies, 14s, 4 counters (5 hearts)
Still the Hand
Auxiliary

Fire a bolt that cuts an enemy and softens its next hit on you or allies; briefly blocks player casts.

Projectile24s -> 18s
Base 1.5 hearts, 14 blocks, next hit -40%, 0.35s silenceMax 3 hearts, 26 blocks, next hit -60%, 1.25s silence
Mothwing Passage
Utility

Stride where you look, even straight up; recast for more wingbeats. Slow falling; works mid-fight.

Movement45s -> 30s
Base 3 wingbeats, 8 blocks each, 8s windowMax 5 wingbeats, 18 blocks each, 15s window

Good to know

  • Learn all five in /gp and equip three in /ability; Thanatos needs God Points mode.
  • Damage numbers are base values; PvP tuning and armour lower damage to players.
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