Pledging
Your first pledge costs nothing and gives you God Rank 1 and your first God Point.

Pick one god. It decides your abilities, which skills level fastest, and which side you fight for.
Your first pledge costs nothing and gives you God Rank 1 and your first God Point.
Change gods any time for free. Each god keeps your ranks, God Points and Favor for when you return.
After each switch you wait 1, then 3, 5 and 7 days. Go 7 days without switching and it starts at 1 again.
Your best matches. Tap one to jump to it.
Filter by how you like to play, or by side. Tap a god to see everything it does.
ZeusStorm caster
PoseidonSea brawler
HadesShade summoner
AthenaTactical guardian
AresFury berserker
ApolloSun archer
ArtemisAmbush hunter
HephaestusForge bruiser
DemeterHarvest support
DionysusPotion trickster
HermesSpeed skirmisher
AphroditeBond healer
HecateCurse caster
PersephoneAspect-switching brawler
BoreasFrost controller
HypnosDream trickster
HestiaHearth support
HeraBattlefield controller
MelinoëMagick spellcasterEARLY ACCESS
ThanatosSupport assassinEARLY ACCESSNo god matches that. Clear the filter to see all 20.
Every God Rank gives 1 God Point. Each ability has four stages, Base to III, at 1 point each. Spend them in /gp.
/ability java: Sneak + F, Sneak + Left-click with empty hands, and double Sneak. Rebind them in /ability./ability./console gives the Divine Focus: attack for Primary, use for Secondary, sneak + use for Special.Buy each stage in order. Five abilities × four stages = 20 points, so rank 20 owns the whole tree. Your first respec is free.
Icons show what each ability is: Projectile Aimed hit Area Buffs you and so on. Numbers run from Base to fully upgraded. 2 damage = 1 heart.
Lightning hits back when you're struck; shield allies, call storms, and fly on a cloud.
Zeus's full page →
Instant lightning hit on the enemy you look at; upgrades chain it to nearby enemies.

Shield yourself plus nearby housemates and party: everyone takes less damage for a few seconds.

Mark a spot you aim at; after 1s, lightning strikes it repeatedly. Repeat hits deal half.

Fly freely on a cloud for a set time. Out of combat only.

Aim at mobs to lift them; they float after you until you release them. Transport only.
Trident fighter who launches through water, shakes the ground, harpoons foes and rides currents.
Poseidon's full page →
Shockwave around you damages and launches nearby enemies. Much wider while you are in water.

Launch yourself where you look, on land or in water. Needs a trident in your inventory.

A wave rolls out from you, pushing enemies, then leaves a slowing water field that counts as water.

Harpoon the enemy you aim at, then cast again to reel it in. Bosses take damage instead.

While swimming or boating, ride a fast current. Upgrades let allies follow your wake.
Capture mobs you kill as Shades, summon them as bodyguards, and soften death's losses.
Hades's full page →
Instant hit on the enemy you aim at; weakens it and sends your Shades after it.

Summon or dismiss your captured Shades; they guard you and attack only what you hit or what hits you.

Heals, shields and empowers your nearby Shades; with no Shades out, it shields you instead.

Swap places with your Shade, or hide it inside an ally or enemy; it bursts out on attack.

Summon a spectral boat that sails on water or lava; others can board it.
Spear thrower and shield-wall leader who counters blows, reveals ore and searches storage.
Athena's full page →
Throw a spear that plants where it hits; press again to strike along its line.

Brace to catch the next enemy hit, then aim and press again to fire a counter.

Nearby ores glow through walls, visible only to you.

Raise a shield wall: you and allies in it take less frontal damage. Recast to charge.

Search nearby chests you can access from one menu and open them remotely.

Send a spectral phalanx charging forward; it hits each enemy in its path once.

Dash forward and strike the first enemy in your path. An empty dash still costs Fury.
Buff yourself: take less damage, gain double Fury per hit, and Fury stops draining.

Raise a fire dome: fighters inside get Strength I; enemies crossing its edge are hurt and slowed.

Swap your whole hotbar to another saved loadout. Look at the ground to manage loadouts.
Archer whose shots hit harder at range; fires sunlances, explosive arrows and homing arrows.
Apollo's full page →
Fire a straight, gravity-free arrow of light from your bow; it pierces enemies and shields.

Burst of light around you damages, blinds and pushes back nearby enemies.

Your next fully drawn arrows explode on first impact, hurting enemies nearby. No block damage.

Place a lyre on the ground; nearby hostile mobs walk to it and cannot attack. Hits break it.

For a few seconds, your bow and crossbow arrows home in on enemies ahead.
Ambush hunter: huge first hits and executes, stealth, traps, and curses that turn foes into stags.
Artemis's full page →
Turn invisible to players; mobs targeting you lose you. Landing a hit ends it.

Place a trap on ground you aim at; first enemy in it takes damage and is rooted.

Buff yourself: opening-strike and execute bonuses hit harder; execute hits give short Speed.

Aimed enemy becomes a fast stag that cannot attack, use items or cast; your hits are openers.

Hunt mob families to set constellations; call one at night for a buff. Look down for the Star Chart.
Fire-proof smith: drop and launch anvils, swing a hammer, build a bronze turret, smelt anywhere.
Hephaestus's full page →
Drop an anvil on aimed ground for area damage; recast to shatter it, or Hammer it to launch.

Swing a spectral hammer in a front arc; hitting your anvil launches it, hitting Talos speeds it up.

Summon floating anvils you fire with Primary; take less damage and your Hammer reaches farther.

Build a bronze turret on aimed ground that shoots rivets at enemies; one enemy hit breaks it.

Open a portable furnace that smelts items straight from your inventory, burning your own fuel.
Harvest goddess: starve and poison foes, feed and heal allies, throw a sickle, grow crops.
Demeter's full page →
Instant hit on the enemy you aim at; adds Poison and Wither, drains players' food.

Feed and heal you and nearby allies: restores food and gives Regeneration.

After a short warning, damage enemies around you; half the damage dealt heals allies.

Throw a golden sickle that flies out and returns, hitting enemies each way; recast to recall.

Grow crops, plants and saplings in a circle around you.
Potion trickster: cast your potions on targets, decoy escapes, frenzy fields, and a panther chariot.
Dionysus's full page →
Use up a potion from your inventory; its effects land instantly on the target you aim at.

Step back and leave a same-size decoy of yourself; you turn invisible and nearby mobs attack the decoy.

Create a party field where you stand: enemies take damage each second and mobs fight each other.

Curse the enemy you aim at so they cannot eat or drink anything; their items are not used up.

Summon a panther chariot; look where to go and hold forward. Party members ride along; jump to pounce.
Fastest god: double jump, dashes, wind-burst damage, projectile catching, and flight for building.
Hermes's full page →
Dash the way you face, then get Speed II. The landing takes no fall damage.

Dash up to three times; one second after the third, every path bursts with wind damage.

Buff yourself: faster movement, stronger Windstep, and less damage taken while moving on the ground.

Catch incoming enemy projectiles for a moment, then recast to fire them back where you aim.

Fly freely to build and explore. You cannot attack; hits taken deal triple and end it.
Bond healer: bind one ally, revive downed players, mass heal, and turn mobs on each other.
Aphrodite's full page →
Revive a downed player you look at, or heal your bonded target when no soul is in sight.

Bind one living target you look at; it regenerates and hits harder. Cast again to release.

Instantly heal you and nearby allies, add absorption hearts, and remove harmful effects.

Roll a golden apple to aimed ground; hostile mobs near it fight each other.

Bind a chest as a dovecote; a dove carries the stack in your hand home to it.
Curse what you look at, teleport back to a mark, and slow foes in a circle.
Hecate's full page →
Instant hit on the enemy you look at; adds Weakness, Slowness, Poison and Glowing.

Mark your spot, then recast within the window to teleport back to it.

Draws a fixed circle where you stand; enemies inside get Slowness, Weakness and Glowing.

Links a wax doll to an enemy you aim at; hitting the doll damages that enemy.

Aim at a cauldron to batch-brew potions from your own ingredients; bottles go to /mailbox.
Switch between Spring and Underworld aspects; every slot has a different spell in each.
Persephone's full page →
Spring aspect: instant hit on the enemy you look at that roots it in place.

Underworld aspect: instant hit on the enemy you look at; pulls it toward you and weakens it.

Spring aspect: absorption and Speed on yourself; your next hits burst thorns on nearby enemies.

Underworld aspect: for a few seconds, a killing blow is cancelled and you return to Spring.

Switch between Spring and Underworld aspects; each aspect's spells keep their own cooldowns.

Spring aspect: free yourself and nearby allies from roots, slows and freezes; brief immunity to new holds.

Underworld aspect: mark the enemy you aim at; it burns every 0.5s while facing you. Mobs flee.

Spring aspect, in the Nether: after a 3s warm-up, rise with your party to the Overworld (coordinates x8).

Underworld aspect, in the Overworld: after a 3s warm-up, drop with your party into the Nether (coordinates /8).
Frost hits, wind blasts that throw enemies, a freezing snowstorm, and summoned wind twins.
Boreas's full page →
Instant frost hit on the enemy you look at; adds a Chill stack.

Wind cone throws enemies and arrows away; aim at your feet to launch yourself and nearby foes up.

Snowstorm where you stand: freezes mobs, slows players, damages enemies every 2s.

Two winged twins circle you and dive at your target: frost chills, wind knocks back.

Summon a frost horse to ride; no fall damage, walks on water. Not usable in combat.
Replay your last hit on a new target, leave decoys, and trap foes in dream mazes.
Hypnos's full page →
A same-size dream copy appears by the enemy you aim at and repeats your last hit on them.

Leave your sleeping body and roam as a dream. Aimed at a close enemy player, ejects theirs instead.

Turn invisible for 1s, then copies of you, at your size, fan out and mirror your moves.

Traps the enemy you aim at in a maze only they can see; mobs lose their target.

Resets your skill-ability cooldowns. Out of combat only; never resets god abilities.
Plant hearths that shield and heal allies, wall off arrows, and spend stored fire on flames.
Hestia's full page →
Plant a brazier where you aim; you and up to 5 allies inside take less damage and heal.

Channel a flamethrower that follows your aim, hitting enemies every half second; stored fire boosts it.

Become a walking hearth that shields and heals allies near you; melee hits throw flame crescents.

Raise a fire wall 3 blocks ahead; enemy projectiles burn up, enemies crossing take damage and are pushed back.

Open a menu, pick items from your inventory; on close they go into nearby storage already holding them.
Slash at range, phase through danger, open portals, force enemies to kneel, post a watchman.
Hera's full page →
Send a wide gold slash forward; it travels, hits each enemy once and can pass through your Gates.

After a 0.3s warning, phase: immune to combat damage, faster, small heals. You can't attack or use items.

Cast to place an entrance, walk away, cast again for the exit. Players (enemies too) walk through.

After a brief warning, enemies around you kneel: held in place, no pearls, flight or dashes. Bosses immune.

Place a watchman that logs everyone entering his area, even while you're offline. Sneak-cast to read his log.
Curse foes, orbit ghost-fire, and spend Magick to push spells into their Omega.
Melinoë's full page →
Hex bolt curses an enemy; your hits feed its Doom, which tolls after 3s. Recast spends Magick to toll early.

Ghost-flames orbit you, hurting enemies they touch; water ends them. Recast spends Magick to fling homing wisps.

Drag nearby enemies into a sealed arena with you. Breaking its Moon Anchor frees them. Recast: Magick finale strike.

Opens a building window: right-click to place your own plain blocks at range. Placed blocks stay.

Summon Toula the cat: phantoms won't target you. Recast spends Magick on a hiss scaring phantoms and creepers.
A mobile support assassin: dash in, reap marked foes, and rescue allies in trouble.
Thanatos's full page →
Dash forward and cut the first enemy. Your hits stack up to 3 Echoes; recast nearby to reap them.

Aim at a party member: blink beside them, cleanse slowness, heal them, speed you both. Recast to dash away.

You and nearby allies gain speed, knockback resistance and damage reduction. Attackers get hit by scythe counters.

Fire a bolt that cuts an enemy and softens its next hit on you or allies; briefly blocks player casts.

Stride where you look, even straight up; recast for more wingbeats. Slow falling; works mid-fight.

Java and Bedrock use the same address. Pledging and switching gods are free.