Hermes
Messenger god of speed and travel
Always on
Fleetfoot · Permanent extra movement speed: 5% at Initiate, up to 28% at Olympian.
Double jump · From Disciple, jump again in mid-air; it re-arms when you land.
Safe landing · No fall damage after a double jump or Windstep, for one landing only.
Jump Boost · Permanent Jump Boost I from Guardian, Jump Boost II from High Priest.
Abilities · unlock and upgrade with God Points

Windstep
PrimaryDash the way you face, then get Speed II. The landing takes no fall damage.
Base Short dash, Speed II for 2sMax Longest dash, Speed II for 5s

Hermes' Slipstream
SecondaryDash up to three times; one second after the third, every path bursts with wind damage.
Base 3.5-block dashes, 2 hearts per pathMax 7-block dashes, 5 hearts per path, up to 3 paths

Messenger's Rush
SpecialBuff yourself: faster movement, stronger Windstep, and less damage taken while moving on the ground.
Base 4s, +8% speed, 8% less damageMax 12s, +25% speed, 22.5% less damage

Return to Sender
AuxiliaryCatch incoming enemy projectiles for a moment, then recast to fire them back where you aim.
Base Catch 1.25s, hold 3s, 16 blocksMax Catch 2.75s, hold 6s, 36 blocks

Cartographer's Eye
UtilityFly freely to build and explore. You cannot attack; hits taken deal triple and end it.
Base 60s of flightMax 180s of flight, faster
Skills under Hermes
▲▲ FASTEST
Athletics▲ FASTER
Crafting
Archery▼ SLOWER
Defence
Mining
Good to know
- Cartographer's Eye cannot start while combat-tagged, and combat ends it.
- Fleetfoot, Rush and Dromos sprint speed share a +35% speed cap.

Hades
Artemis
Dionysus
Persephone
Hypnos
Melinoë
Thanatos