Skills

Progression

Twelve skills, each to level 100. Numbers below are read from the server's configuration.

Overview

  • Skill XP from what you do turns into skill points. Each full XP bar is one point, and bars get longer as you go.
  • Spend points on any skill, up to level 100. Each god keeps its own skill build.
  • Your god changes the XP speed: fastest 1.5×, faster 1.25×, slower 0.85×.
  • Every skill has a passive that grows with its level and an ability that unlocks at level 10, cast with sneak + right-click.
SkillCoversAbility
PonosMiningRockbreaker
OporaFarmingGreenwake
DryasWoodcuttingTimberfall
HaliaFishingDeepcast
TheraHuntingHound's Mark
AndreiaMeleeAristeia
ToxeiaArcheryRapid Fire
AlkeDefencePhalanx
TechneCraftingTemper
PharmakeiaBrewingGrand Distillation
SophiaEnchantingRevelation
DromosAthleticsSlipstream

Ponos (Mining)

Mining — stone, ore, and everything beneath.

Ores yield extra, and stone breaks on sight.

Rockbreaker

Haste V: stone and ore give way as fast as you can swing. Its duration grows and cooldown falls as Ponos rises. Aim at a mineable block.

  • Tool: any pickaxe
  • Unlocks: level 10
  • Lasts: 6.8s at level 10 → 14s at 100
  • Cooldown: 268s at level 10 → 160s at 100
PassivePer levelLevel 50Level 100
Extra yield+0.2%+10%+20%

Milestones

LevelUnlock
15You mine underwater as if on land
30Ores drop extra experience
50Rockbreaker lasts half again as long
75Vein Sense can fire twice
100Title: Deepwrought
XP sources (18)
ActivityXP
Ancient Debris600
Diamond Ore225
Emerald Ore225
Gold Ore110
Nether Quartz Ore110
Amethyst Cluster110
Iron Ore70
Redstone Ore70
Lapis Ore70
Coal Ore40
Copper Ore40
Stone5
Deepslate5
Netherrack5
Tuff5
Granite5
Diorite5
Andesite5

Opora (Farming)

Farming — ripe crops, breeding, and shearing.

Harvests double, and a field can be forced to grow.

Greenwake

Every crop, sapling and stem nearby grows fully, free. Its radius widens and cooldown falls to 140s at max level. No bone meal is spent.

  • Tool: a hoe, aimed at crops, farmland or a sapling
  • Unlocks: level 10
  • Cooldown: 230s at level 10 → 140s at 100
PassivePer levelLevel 50Level 100
Extra yield+0.25%+12.5%+25%
Greenwake reach+0.04 blocks+2 blocks+4 blocks

Milestones

LevelUnlock
20Right-click to replant
40Bred animals may twin
60Greenwake reaches further
80Hoes wear half as fast
100Title: Sower of Seasons
XP sources (17)
ActivityXP
Breed120
Nether Wart26
Wheat20
Carrots20
Potatoes20
Beetroots20
Cocoa20
Melon16
Pumpkin16
Shear14
Sweet Berry Bush10
Sugar Cane7
Bamboo7
Bamboo Sapling7
Kelp7
Kelp Plant7
Greenwake6

Dryas (Woodcutting)

Woodcutting — logs, stems, and the canopy.

Logs yield extra, and a whole tree falls at once.

Timberfall

Fells the whole connected tree, including stripped logs, in one click. Pays 65% job wages, costs one axe durability per log, and reaches a 100s cooldown.

  • Tool: an axe, aimed at a log
  • Unlocks: level 10
  • Cooldown: 190s at level 10 → 100s at 100
PassivePer levelLevel 50Level 100
Extra yield+0.22%+11%+22%

Milestones

LevelUnlock
25Saplings always match the species
45Timberfall clears the leaves
65Axes wear half as fast when felling
85Any tree may drop an apple
100Title: Grovewarden
XP sources (11)
ActivityXP
Crimson Stem34
Warped Stem34
Oak Log30
Birch Log30
Spruce Log30
Jungle Log30
Acacia Log30
Dark Oak Log30
Mangrove Log30
Cherry Log30
Pale Oak Log30

Halia (Fishing)

Fishing — rod, line, and what the water gives.

Bites come faster, and the catch is richer.

Deepcast

Luck III: bites come faster and the water gives up treasure. Cast as normal while it runs — the ability only improves the odds.

  • Tool: a fishing rod
  • Unlocks: level 10
  • Lasts: 20s at level 10 → 20s at 100
  • Cooldown: 175s at level 10 → 130s at 100
PassivePer levelLevel 50Level 100
Bite speed+0.35%+17.5%+35%
Treasure chance+0.3%+15%+30%

Milestones

LevelUnlock
20Rain is a boon, not a penalty
35Some fish come up cooked
55Rods wear half as fast
75Deepcast rolls treasure thrice
100Title: Tidecaller
XP sources (11)
ActivityXP
Nautilus Shell1200
Enchanted Book1200
Name Tag1200
Saddle1200
Hooking a mob320
Any fish250
Lily Pad40
Stick40
String40
Bowl40
Leather Boots40

Thera (Hunting)

Hunting — beasts felled, and beasts tamed.

Beasts drop more, and quarry can be marked to bleed.

Hound's Mark

Marks prey and commands your nearby tamed beasts to pursue it. Pets gain speed and protection; marked damage and trophy bonuses remain active.

  • Tool: a bone, lead or spyglass
  • Unlocks: level 10
  • Lasts: 12.8s at level 10 → 20s at 100
  • Cooldown: 212s at level 10 → 140s at 100
PassivePer levelLevel 50Level 100
Extra yield+0.2%+10%+20%
Hound's Mark damage+0.15%+7.5%+15%
Tamed beast health+0.5%+25%+50%

Milestones

LevelUnlock
20Pets gain protection during Hound's Mark
40Marked prey shows remaining health
60Hound's Mark lasts twice as long
80Marked quarry drops loot twice as often
100Title: Beastmaster
XP sources (11)
ActivityXP
Witch1400
Evoker1400
Ravager1400
Warden1400
Tame500
Blaze350
Hoglin350
Piglin Brute350
Wither Skeleton350
Hostile mob kill150
Passive mob kill70

Andreia (Melee)

Melee — damage you land with sword, axe or fist.

You strike harder, and can enter a killing fury.

Aristeia

Strength while it lasts — every blow lands harder. A killing blow extends the window, up to a cap.

  • Tool: any sword
  • Unlocks: level 10
  • Lasts: 6.83s at level 10 → 14.3s at 100
  • Cooldown: 232s at level 10 → 160s at 100
PassivePer levelLevel 50Level 100
Aristeia damage+0.35%+17.5%+35%
Damage+0.25%+12.5%+25%

Milestones

LevelUnlock
20Attacks recover faster
35Criticals drain life
55Aristeia ignores knockback
75Kills extend Aristeia
100Title: Aristos
XP sources (2)
ActivityXP
Per ½ heart dealt to players8
Per ½ heart of damage4

Toxeia (Archery)

Archery — damage you land at range.

Arrows bite deeper; Rapid Fire fires while you hold bow use.

Rapid Fire

Hold bow use to fire full-power arrows automatically. 3 to 5 shots/sec for 6 to 10s. Piercing upgrade works unless Guiding Light is active.

  • Tool: a bow
  • Unlocks: level 10
  • Lasts: 6s at level 10 → 10s at 100; 3 → 5 shots a second
  • Cooldown: 203s at level 10 → 140s at 100
PassivePer levelLevel 50Level 100
Arrow recovery+0.3%+15%+30%
Damage+0.22%+11%+22%

Milestones

LevelUnlock
20Your arrows fly faster and flatter
40Headshots slow the target
60Distant hits strike harder
80Rapid Fire arrows pierce unless homing
100Title: Farshot
XP sources (3)
ActivityXP
Per ½ heart dealt to players8
Per ½ heart of damage5
Headshot multiplier (×)2

Alke (Defence)

Defence — damage your armour and shield turn aside.

You take far less, and can stand immovable.

Phalanx

Resistance and Slowness: rooted, unmovable, and very hard to hurt. Nothing knocks you back while it holds. Attackers take a share of what they deal you straight back.

  • Tool: a shield — in your main hand to brace, or your off hand if it is free
  • Unlocks: level 10
  • Lasts: 5.67s at level 10 → 11.7s at 100
  • Cooldown: 232s at level 10 → 160s at 100
PassivePer levelLevel 50Level 100
Phalanx knockback resisted+0.3%+15%+30%
Damage reduction+0.2%+10%+20%

Milestones

LevelUnlock
25Shields recover faster
45A chance to negate a hit outright
65Phalanx reflects blocked blows
85Explosions barely move you
100Title: Unbroken
XP sources (2)
ActivityXP
Per ½ heart blocked with a shield45
Per ½ heart of damage30

Techne (Crafting)

Crafting — the table, the furnace, and the anvil.

Crafting and smelting teach you more, and you can mend a tool by hand.

Temper

Repairs a share of the held item, free, with no anvil cost. The item must actually be damaged, and you must hold it.

  • Tool: aimed at an anvil, smithing table or grindstone
  • Unlocks: level 10
  • Cooldown: 580s at level 10 → 400s at 100
PassivePer levelLevel 50Level 100
Anvil discount+0.3%+15%+30%
Temper repair+0.6%+30%+60%

Milestones

LevelUnlock
20Smelting teaches you more
40Anvil work costs less still
60Temper eases the work penalty
80Your tools wear more slowly
100Title: Wrightmaster
XP sources (4)
ActivityXP
Smithing table upgrade900
Anvil work150
Smelting (per item)20
Crafting (per craft)12

Pharmakeia (Brewing)

Apothecary — deliberate brewing, useful medicine, and poison.

Brews gain duration and grade; careful mixtures waste less and land stronger.

Grand Distillation

Finishes a real brewing batch instantly and improves every potion in it. The stand needs an ingredient and at least one bottle. Its cooldown falls from 300s to 180s as Pharmakeia rises.

  • Tool: aimed at a brewing stand with an active batch
  • Unlocks: level 10
  • Cooldown: 288s at level 10 → 180s at 100
PassivePer levelLevel 50Level 100
Potion duration+0.35%+17.5%+35%
Ingredient preservation+0.2%+10%+20%
Grand duration bonus+0.25%+12.5%+25%
Masterwork batch chance+0.2%+10%+20%

Milestones

LevelUnlock
20Tolerance — harmful effects fade faster
40Precise Mixture — splashes and clouds retain their strength
60Concentrated Formula — Grand Distillation strengthens every bottle
80Efficient Distillation — ingredients may be preserved
100Title: Pharmakon — whole batches may become Masterwork
XP sources (3)
ActivityXP
Brewing700
Brewing stand you own350
Splash potion hit80

Sophia (Enchanting)

Enchanting — the table, the grindstone, the trade.

Enchants cost less and roll higher.

Revelation

Names exactly what each enchanting slot will give, and rerolls the offers on command. While it runs, repeat the gesture at the table to reroll the offers — twice per window, and Sophia 60 adds a third roll and names each slot's cost.

  • Tool: aimed at an enchanting table or lectern
  • Unlocks: level 10
  • Lasts: 30s at level 10 → 30s at 100
  • Cooldown: 405s at level 10 → 270s at 100
PassivePer levelLevel 50Level 100
Enchant cost discount+0.25%+12.5%+25%
Enchant upgrade chance+0.2%+10%+20%
Lapis refund chance+0.15%+7.5%+15%

Milestones

LevelUnlock
20Disenchanting returns more experience
40The table offers stronger enchantments
60Revelation names the cost and adds a reroll
80Anvil merges may pass the vanilla limit
100Title: Keeper of Lore
XP sources (4)
ActivityXP
Grindstone use250
Villager trade200
Per enchanting level spent70
XP orb picked up1

Dromos (Athletics)

Athletics — ground covered, and falls survived.

You run faster, land softer, and can burst away.

Slipstream

Continuous sprinting builds momentum and increasingly greater speed. Stopping drains momentum. PvP and dungeons cap it at Speed I; momentum softens falls.

  • Tool: sugar
  • Unlocks: level 10
  • Lasts: 12.8s at level 10 → 20s at 100
  • Cooldown: 221s at level 10 → 140s at 100
PassivePer levelLevel 50Level 100
Dodge chance+0.1%+5%+10%
Fall damage reduced+0.4%+20%+40%
Sprint speed+0.15%+7.5%+15%

Milestones

LevelUnlock
20Sprinting costs less hunger
40Sprint-jumps carry further
60Slipstream breaks movement penalties
80Momentum builds more freely
100Title: Windborne
XP sources (4)
ActivityXP
Dodging a hit150
Falling (per block)30
Sprinting (per stride)15
Riding (per stride)8

Numbers on this page are read from the server's own configuration. Last built 2026-10-09. Something wrong? Tell us in Discord.