Dungeons & bosses

The world

Level-gated rooms, four tiers of boss, relics and loot.

Custom Enchantments

Sixty myth-named enchantments on books, applied at an anvil.

  • 60 custom enchantments on books: apply at an anvil, merge equal books to level up, strip at a grindstone.
  • Rarities: 4 Uncommon, 17 Rare, 26 Epic, 11 Legendary and 2 Mythic.

How: /enchants

Bosses

Four boss tiers. Mythic colossi pay every real slayer in full.

  • Four tiers: Common, Mini, Boss and Mythic.
  • Commons pay the killer; Mini and Boss split by damage; Mythics pay every slayer who dealt 20+ damage.
  • Bosses take 65% of ability damage, after the dungeon health bonus.
  • The house that deals at least half a boss's damage plants its standard.

How: Server announcements

Relics

Eight uncraftable relics plus 21 tiered relic weapons and armour. The Colossus Heart drops from Mythic bosses.

  • Eight relics, including the War Banner, the Colossus Heart and the Thread of Renewal (a God Points respec voucher).
  • Colossus Heart: 35% chance for a Mythic boss's top slayer; eat it for 100 Favor and a 30-second surge.
  • The Construction Wand and Hearthkeeper's Ledger are building relics handed out by staff.
  • 21 tiered relic weapons and armour pieces (tiers I to III) are granted by staff; use them with /relics.
  • Echidna's Fang: land 3 hits, then sneak + right-click to send a venomous serpent up to 10 blocks.

How: /relics

Dungeons

Rooms gated by Combat Level. Top damage wins each kill's loot; boss rooms pay the whole party.

  • Rooms are gated by Combat Level; travel to an entrance from /dungeons.
  • In Combat rooms the top-damage player wins each kill's Favor, drachmae, Gems and loot.
  • Boss rooms pay every party member within 30 blocks.
  • Right-click an entrance sign to see its rooms, bosses and whether you can enter.
  • Abilities hit high-health dungeon mobs harder, up to 6 times normal.
  • A 10-second combat tag blocks /spawn and teleports out; AFK players are sent back to the entrance.

How: /dungeons

Combat Level

A 1 to 50 level earned from dungeon kills that opens dungeon rooms.

  • Levels 1 to 50, earned only from dungeon kills.
  • Each level costs 120 × level^1.6 XP; there is no daily cap.
  • +5% XP with a teammate within 30 blocks.

How: /combat

Parties

Group with up to 5 players from any house. Boss rooms pay every nearby member in full.

  • Up to 5 players from any house; invites last 60 seconds.
  • Boss rooms share loot and XP with members within 30 blocks.
  • Leaders can start a Dungeon Ready Check; members answer Ready or Not Ready.
  • A party of exactly 2 or 3 can enter team tournaments.
  • /p <message> talks in party chat.

How: /party

Sanctuaries

Safe rooms that keep monsters out and heal you fast after combat.

  • No hostile mobs and no combat damage inside.
  • Regeneration V and full hunger while you rest.
  • Healing pauses while you are combat-tagged.

How: Inside dungeons

Loot History

A personal log of your recent dungeon, boss, crate and artifact rewards.

  • Tabs for Dungeon, Boss, Crate and Artifact rewards.
  • Shows up to 100 receipts from the last 7 days.
  • Looking at history never claims, refunds or repeats a reward.

How: /loothistory

Numbers on this page are read from the server's own configuration. Last built 2026-10-09. Something wrong? Tell us in Discord.