Ares
War and battle fury
Always on
Fury · Landing hits builds Fury (18 to 30 max): bonus damage and job pay; drains when idle.
Blood Debt · From Guardian, part of the damage you take is added to your next melee hit.
No Retreat · Knockback resistance from Keeper of the Flame; from High Priest, immune to Slowness and Weakness.
Wounded fury · Below half health: Speed, later Strength, Resistance and Regeneration.
Abilities · unlock and upgrade with God Points

Call the Charge
PrimarySend a spectral phalanx charging forward; it hits each enemy in its path once.
Base 4 hearts, 8-block charge, 8 FuryMax 9 hearts, 15-block charge, 8 Fury

Spearhead
SecondaryDash forward and strike the first enemy in your path. An empty dash still costs Fury.
Base 2 hearts, 5-block dash, 5 FuryMax 6 hearts, 10-block dash, 5 Fury
Avatar of War
SpecialBuff yourself: take less damage, gain double Fury per hit, and Fury stops draining.
Base 10% less damage for 4s, 15 FuryMax 30% less damage for 12s, 15 Fury

The Killing Ground
AuxiliaryRaise a fire dome: fighters inside get Strength I; enemies crossing its edge are hurt and slowed.
Base 5-block dome, 8s, 2 hearts per crossing, 10 FuryMax 8-block dome, 14s, 3.5 hearts, collapse 5 hearts

Arsenal Recall
UtilitySwap your whole hotbar to another saved loadout. Look at the ground to manage loadouts.
Base 2 loadouts, 5 Fury per swapMax 3 loadouts, 2 Fury per swap
Skills under Ares
▲▲ FASTEST
Melee▲ FASTER
Archery
Hunting▼ SLOWER
Enchanting
Brewing
Good to know
- No cooldowns: every ability costs Fury, which also lowers your Fury damage and job bonus.
- The Killing Ground gives Strength I to enemies inside it too.

Poseidon
Hephaestus
Aphrodite
Hecate