The Twelve Labours

The Ascent

The Ascent: One Ladder, Twelve Skills

Every skill you train feeds one pool. Mining, farming, woodcutting, fishing, hunting, melee, archery, defence, crafting, brewing, enchanting and athletics are the twelve skills. Each keeps its own abilities, milestones and rewards, but the experience they earn all goes into one account ladder, called your Ascent level. You do not level twelve bars. You level one.

Each Ascent level gives you one skill point. You choose where it goes. A skill's level is 1 plus the points you have put into it, so 99 points fill a skill to its cap of 100. That is why the ladder ends at 1,189: twelve skills, 99 points each, plus the level you start on. The last level you earn fills the last skill exactly. No point is wasted at the top.

Your god changes how fast the pool fills, not what a point is worth. Every god blesses one skill (1.50x), favours two (1.25x), shuns two (0.85x) and is neutral to the rest (1.00x). Buff Week multiplies skill XP by 1.5 on top of that for the house holding it and the rest of its pantheon. Boosts, server rank bonuses and companion charms can raise the rate further. A point placed in archery buys the same level whoever trained you.

Daily caps slow farming, not normal play. Each skill counts its base XP for the day. The first 45,000 pays in full, the next 45,000 pays half, and everything after that pays a quarter. Server ranks from /ranks raise the full-rate band from rank 2 onward, every two ranks, up to 200,000 at rank 20. Donor ranks do not raise it. Caps are checked on base XP before your god's multiplier, so a blessed skill does not hit a cap sooner than a shunned one.

Skills are yours, not your god's. A house switch, a season reset or leaving your god never touches your Ascent level or your points. The only way points move is a respec: every point returns to the pool for 15,000 drachmae and a tribute of 500 favor. The tribute comes out of the favor you raised for your god, so your house's season score drops by 500 and your next rank in the Mysteries moves 500 favor further away. There is no free reset and no discount for a second one.

Twelve skills feed one account pool: Ponos (mining), Opora (farming), Dryas (woodcutting), Halia (fishing), Thera (hunting), Andreia (melee), Toxeia (archery), Alke (defence), Techne (crafting), Pharmakeia (brewing), Sophia (enchanting) and Dromos (athletics).
Every skill starts at level 1 and caps at 100, so each one can take 99 points.
The Ascent ladder runs from level 1 to 1,189: twelve skills x 99 points, plus the level you start on. The final level fills the last skill exactly.
One Ascent level gives one skill point. A skill's level is 1 plus the points in it.
Ascent level 10 costs 27,028 XP, about 0.9 hours of focused play at the tested pace of 30,000 XP an hour. That is 9 points in your first hour.
Ascent level 25 costs about 112,900 XP (about 3.8 hours). Level 100 costs about 926,000 XP (about 31 hours) and gives 99 points, enough to cap one skill.
Filling every skill to 100 is Ascent level 1,189 and about 38.2 million XP, around 1,275 hours.
Total skill level is 12 plus the points you have spent. It runs from 12 (a fresh player, every skill at 1) to 1,200 (all maxed). Unspent points do not count.
How a point is spent

Five steps up the ladder

Step 01

Play. Everything counts.

Mine, farm, chop, fish, hunt, fight, shoot, block, craft, brew, enchant or run. Every skill pays into the same account pool. A boss bar shows the gain while you work.

Step 02

Reach an Ascent level, get a point

The pool climbs one ladder from level 1 to 1,189. Each level you reach gives you one skill point. A chat message and a title tell you the moment it lands. About nine points arrive in your first hour of focused play.

Step 03

Open /skills and pick a skill

Type /skills (or /skills spend). The top-right card shows how many points you have, your Ascent level and how far you are from the next one. Click a skill card to select it. Selecting never spends anything.

Step 04

Spend one or ten

Use the buttons on the bottom row. Spend 1 Point puts one point into the selected skill. Spend 10 Points puts ten in. Each button shows the exact number that will land, limited to the points you have and the room left in that skill. The Skill Details button shows the milestones, ability and XP sources without spending.

Step 05

Spent points wake the skill

Each point raises the skill one level. Levels unlock its passives, its ability at level 10 and its milestone rungs, and they add to the total skill level the Mysteries read. Unspent points do nothing until you place them.

Step 06

Change your mind, if you can pay

Click Reset Skill Points on /skills. The confirm screen shows the cost: 15,000 drachmae and 500 favor. Confirm and every point returns to the pool. Your abilities and milestones go quiet at once and come back as you place the points again. Your Ascent level stays. The tribute comes off your favor and your house's season score. There is no free reset.

Twelve skills, one ladder

Every craft on Olympus

Patron · Hades

PonosMining

Every stone or ore block you break has a chance to drop one extra item. The chance is 0.2% per level: 0.2% at level 1, 20% at level 100. Silk Touch turns it off. Blocks a player placed pay nothing. Milestones: level 15, you mine underwater as fast as on land. Level 30, every ore you break drops 2 extra vanilla XP. Level 50, Rockbreaker lasts 1.5 times longer. Level 75, the extra-drop chance rolls twice per block. Level 100 gives the title Deepwrought.

Rockbreaker — Gives you Haste V so stone and ore break almost as fast as you can swing. It lasts 6 seconds plus 0.08 seconds per level: 6.8 seconds at level 10, 14 seconds at level 100, and 21 seconds at level 100 with the level 50 milestone. Cooldown is 280 seconds minus 1.2 seconds per level: 268 seconds at level 10, 160 seconds at level 100.
Sneak and right-click while holding any pickaxe. You can aim at a block or at the air. Unlocks at Ponos level 10.
Patron · Demeter

OporaFarming

Every crop block you harvest has a chance to drop one extra item. The chance is 0.25% per level: 0.25% at level 1, 25% at level 100. Wheat, carrots, potatoes, beetroot, nether wart and cocoa only pay when fully grown. Breeding and shearing also give Opora XP. Milestones: level 20, right-click a fully grown crop from that list to harvest and replant it in one click. Level 40, every animal you breed has a 10% chance to give twins. Level 60, Greenwake also gives every sapling in reach one bone meal's worth of growth. Level 80, hoes wear out half as fast. Level 100 gives the title Sower of Seasons.

Greenwake — Instantly grows every crop around the block you clicked to full size. No bone meal is used. The reach is 2 blocks plus 0.04 per level: a 5 by 5 area at level 10, a 13 by 13 area at level 100, one block up and one block down. Cooldown is 240 seconds minus 1 second per level: 230 seconds at level 10, 140 seconds at level 100.
Sneak and right-click while holding a hoe, aimed at a crop, farmland or soul sand. Unlocks at Opora level 10.
Patron · Dionysus

DryasWoodcutting

Every log you break has a chance to drop one extra log. The chance is 0.22% per level: 0.22% at level 1, 22% at level 100. Silk Touch turns it off. Logs a player placed pay nothing. Milestones: level 25, leaves you break have a 10% chance to drop a sapling of the same tree. Level 45, Timberfall also breaks the leaves next to each log. Level 65, your axe wears half as fast while felling. Level 85, every log you break has a 5% chance to drop an apple, from any tree. Level 100 gives the title Grovewarden.

Timberfall — Cuts down the whole connected tree in one click. It follows logs of the same wood type, stripped logs included, up to 170 blocks. Each log costs 1 axe durability and it stops before the axe would break. It gives the same extra-drop rolls as cutting by hand and pays 65% of the normal job wage. Logs a player placed are felled too, but give no Dryas XP and no extra drops. Cooldown is 200 seconds minus 1 second per level: 190 seconds at level 10, 100 seconds at level 100.
Sneak and right-click while holding an axe, aimed at a log you are allowed to break. Your axe needs enough durability for the whole tree or the ability refuses. Unlocks at Dryas level 10.
Patron · Poseidon

HaliaFishing

Fish bite sooner. The wait is cut by 0.35% per level: 0.35% at level 1, 35% at level 100. You also get a Luck effect while fishing: Luck I from level 1, Luck II from level 34, Luck III from level 67, Luck IV at level 100. Milestones: level 20, fishing in rain cuts the wait by another 30%. Level 35, 15% of fish come up already cooked. Level 55, rods wear half as fast. Level 75, Deepcast gives 3 extra Luck levels instead of 1. Level 100 gives the title Tidecaller.

Deepcast — Gives you Luck III for 20 seconds, and while it runs the bite wait drops to 5% of normal. On top of that, your fishing Luck gets 1 extra level (3 extra levels from level 75). You cast as normal while it runs. Cooldown is 180 seconds minus 0.5 seconds per level: 175 seconds at level 10, 130 seconds at level 100.
Sneak and right-click while holding a fishing rod. Unlocks at Halia level 10.
Patron · Artemis

TheraHunting

Mobs you kill have a chance to drop one extra of their main drop. The chance is 0.2% per level: 0.2% at level 1, 20% at level 100. You must have dealt at least half the mob's health to be paid. Animals you tame get more max health: 0.5% per level, 50% at level 100. Spawner mobs pay 20% of normal XP. Milestones: level 20, your tamed pets take 25% less damage and get Resistance I during Hound's Mark. Level 40, marking a mob shows its remaining health. Level 60, Hound's Mark lasts twice as long, and your pets heal 1 health each time they hit the marked target. Level 80, a marked mob you kill rolls the extra drop twice, and your pets get Speed II during the mark. Level 100 gives the title Beastmaster.

Hound's Mark — Marks the creature you are looking at, up to 32 blocks away. It glows, and your hits on it deal extra damage: 5% plus 0.15% per level, so 6.5% at level 10 and 20% at level 100. Your tamed pets nearby attack it and get Speed I. Their hits on it apply Wither for 2 seconds. It lasts 12 seconds plus 0.08 seconds per level: 12.8 seconds at level 10, 20 seconds at level 100, and 40 seconds at level 100 with the level 60 milestone. Cooldown is 220 seconds minus 0.8 seconds per level: 212 seconds at level 10, 140 seconds at level 100.
Sneak and right-click while holding a bone, a lead or a spyglass, aimed at the creature you want to mark. If nothing is in your sights the ability refuses and no cooldown starts. Unlocks at Thera level 10.
Patron · Ares

AndreiaMelee

Your melee hits deal more damage: 0.25% per level, so 0.25% at level 1 and 25% at level 100. This applies to any melee hit, whatever you swing. All damage bonuses in the plugin share one cap: up to 200% extra against mobs, up to 60% extra against players. Milestones: level 20, your attack speed is 10% faster. Level 35, critical hits heal you for 5% of the damage dealt. Level 55, Aristeia also gives Resistance I and you cannot be knocked back while it runs. Level 75, each kill during Aristeia adds 1 second to it, up to 8 extra seconds. Level 100 gives the title Aristos.

Aristeia — Gives you Strength I and a big melee damage bonus: 25% plus 0.35% per level, so 28.5% at level 10 and 60% at level 100. It lasts 6 seconds plus 0.083 seconds per level: 6.8 seconds at level 10, 14.3 seconds at level 100. Cooldown is 240 seconds minus 0.8 seconds per level: 232 seconds at level 10, 160 seconds at level 100.
Sneak and right-click while holding any sword. Unlocks at Andreia level 10.
Patron · Apollo

ToxeiaArchery

Your arrows and other thrown or shot projectiles deal more damage: 0.22% per level, so 0.22% at level 1 and 22% at level 100. Splash potions do not count. When one of your arrows hits a creature, you have a chance to get an arrow back: 0.3% per level, 30% at level 100. Tipped arrows come back tipped. Milestones: level 20, your arrows fly 20% faster. Level 40, a hit in the top quarter of the target's body gives it Slowness for 2 seconds. Level 60, hits from more than 25 blocks away deal 25% extra damage. Level 80, all Volley arrows pierce through one target. Level 100 gives the title Farshot.

Volley — For 15 seconds, your next shots each fire 3 arrows in a spread. Each arrow deals 70% of normal damage. The 2 extra arrows cannot be picked up. The number of shots is 2 plus 0.03 per level: 2 shots at level 10, 5 shots at level 100. Cooldown is 210 seconds minus 0.7 seconds per level: 203 seconds at level 10, 140 seconds at level 100.
Sneak and right-click while holding a bow or crossbow. Unlocks at Toxeia level 10.
Patron · Zeus

AlkeDefence

You take less damage from everything: 0.2% per level, so 0.2% at level 1 and 20% at level 100. This is on top of your armour. All damage reduction in the plugin shares one cap of 65%. You earn Alke XP for damage your armour and shield stop. Milestones: level 25, when your shield is knocked aside it comes back in half the time. Level 45, every hit you take has a 5% chance to do nothing at all. Level 65, while Phalanx runs, anyone who hits you in melee takes back 15% of the damage they deal you. Level 85, explosions deal only 25% damage to you. Level 100 gives the title Unbroken.

Phalanx — Gives you Slowness II, Resistance I, and you cannot be knocked back. It also cuts incoming damage by another 30% plus 0.3% per level: 33% at level 10, 60% at level 100, within the shared 65% cap. It lasts 5 seconds plus 0.067 seconds per level: 5.7 seconds at level 10, 11.7 seconds at level 100. Cooldown is 240 seconds minus 0.8 seconds per level: 232 seconds at level 10, 160 seconds at level 100.
Sneak and right-click while holding a shield in your main hand. It also works with the shield in your off hand, as long as your main hand holds nothing another skill uses. Unlocks at Alke level 10.
Patron · Hephaestus

TechneCrafting

Anvil work costs fewer levels: 0.3% per level, so 0.3% at level 1 and 30% at level 100. You earn Techne XP for crafting, smelting, anvil work and smithing. Milestones: level 20, smelting gives 50% more Techne XP. Level 40, anvil work costs another 20% fewer levels. Level 60, Temper also lowers the item's anvil work penalty by 2. Level 80, pickaxes, axes, shovels, hoes and swords wear half as fast. Level 100 gives the title Wrightmaster.

Temper — Repairs the item in your main hand for free. It restores 10% plus 0.6% per level of the item's max durability: 16% at level 10, 70% at level 100. Cooldown is 600 seconds minus 2 seconds per level: 580 seconds at level 10, 400 seconds at level 100.
Sneak and right-click aimed at an anvil, smithing table or grindstone while holding a damaged item in your main hand. If the item is not damaged the ability refuses and no cooldown starts. Unlocks at Techne level 10.
Patron · Aphrodite

PharmakeiaApothecary (brewing)

Potions you brew last longer: 0.35% per level, so 0.35% at level 1 and 35% at level 100. Each potion you brew is labelled with an Apothecary Grade from 1 to 5 (the grade goes up at levels 20, 40, 60 and 80). You earn Pharmakeia XP for brewing and for hitting a useful target with a splash or lingering potion: healing on a hurt ally, or a harmful effect on an enemy. Milestones: level 20, harmful effects on you last only 60% as long. Level 40, your splash potions land at 75% strength or more even at the edge, your lingering clouds are 1 block wider and last 25% longer, and your own clouds do not affect you. Level 60, Grand Distillation makes every potion in the batch one level stronger. Level 80, the ingredient is kept 20% of the time (35% with Grand Distillation), and blaze powder fuels twice as many brews. Level 100 gives the title Pharmakon: every batch has a 20% chance to become Masterwork, which adds another 50% duration.

Grand Distillation — Finishes the brew in the stand at once and improves every potion in it: 25% extra duration on top of your passive bonus, plus one potency level from level 60. Cooldown is 300 seconds minus 1.2 seconds per level: 288 seconds at level 10, 180 seconds at level 100.
Sneak and right-click aimed at a brewing stand that has an ingredient and at least one bottle in it. If the stand has nothing to brew the ability refuses and no cooldown starts. Unlocks at Pharmakeia level 10.
Patron · Athena

SophiaEnchanting

Enchanting costs fewer levels: 0.25% per level, so 0.25% at level 1 and 25% at level 100. Each enchant has a chance to come out one level higher than offered, never past the vanilla maximum: 0.2% per level, 20% at level 100. Each enchant has a chance to give back the lapis: 0.15% per level, 15% at level 100. You earn Sophia XP from enchanting, disenchanting at a grindstone, villager trades and picked-up XP orbs. Milestones: level 20, disenchanting at a grindstone gives 25 extra vanilla XP. Level 40, the enchant you take from the table comes out one level higher than the slot shows, never past the vanilla maximum. Level 60, Revelation also shows each slot's cost and gives one more reroll. Level 80, anvil merges may go 1 level past the vanilla maximum. Level 100 gives the title Keeper of Lore.

Revelation — For 30 seconds, the enchanting table tells you in chat exactly which enchantment and level each slot will give. Activating it rerolls the offers, and you can repeat the gesture at the table to reroll again: 2 rerolls per window, 3 from level 60. Cooldown is 420 seconds minus 1.5 seconds per level: 405 seconds at level 10, 270 seconds at level 100.
Sneak and right-click aimed at an enchanting table or lectern. You can hold anything. Unlocks at Sophia level 10.
Patron · Hermes

DromosAthletics

You sprint faster: 0.15% per level, so 0.15% at level 1 and 15% at level 100. This shares a 35% cap with Hermes' speed blessing and turns off while you have Speed II or higher. You take less fall damage: 0.4% per level, 40% at level 100. Melee hits from mobs have a chance to miss you: 0.1% per level, 10% at level 100. You earn Dromos XP for sprinting, riding, gliding, swimming, surviving hard falls (5 or more fall damage), and dodging. Milestones: level 20, sprinting costs half as much hunger. Level 40, sprint-jumps carry 25% further. Level 60, Slipstream removes Slowness and Mining Fatigue while you sprint. Level 80, Slipstream momentum builds 25% faster and elytra wear half as fast. Level 100 gives the title Windborne.

Slipstream — Keep sprinting to build momentum, shown as a bar on your action bar. At 30% momentum you get Speed I, at 70% Speed II. In dungeons or while combat-tagged it stays at Speed I. Stopping drains momentum. Momentum also cuts fall damage by up to another 50%, and sprinting costs no hunger while it runs. It lasts 12 seconds plus 0.08 seconds per level: 12.8 seconds at level 10, 20 seconds at level 100. Cooldown is 230 seconds minus 0.9 seconds per level: 221 seconds at level 10, 140 seconds at level 100.
Sneak and right-click while holding sugar. Unlocks at Dromos level 10.
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